Critical hits and misses
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Critical hit

Note: Damage from crits is x2 (in case of Fast shoot trait is taken - x1). The damage from critical hits of melee (melee and HtH weapons) doesn`t double, but increases by 33%.
Note: Trait Kamikaze does not ignore the effect of suppression from a critical hit.
Note: The chemical protection suit does not ignore the effect of poisoning from a critical hit. After receiving poisoning from such a critical effect, the chemical protection suit`s stops giving immunity to contact poisoning.

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Effects:
Knockdown. Current AP-6 AP. Animation - the target falls to the ground. "Quick recovery" perk reduces to -3 AP. "Light steps" perk give immunity 25%.
-1 turn. Current AP- max AP.
Bypass. Armor bypass.
Knockout. - Max AP.Animation - the target falls to the ground. "Quick recovery" perk reduces this effect by one and a half times.
Eye cripple. Crippled eye. The target sees a white screen for a few seconds (stun effect). Current AP-6 AP.
Panic. Target can`t shoot for 10 seconds.
Shock. Target lost 2AP
Crippled limb. Crippled arm\leg.

Mutilation:
Pain. The target loses 25% of its movement speed. How long depends on Perception.
Weapon lost. A target drops its weapon.
Bleeding. Causes the target ticks, causing loosing HP: MaxHP / 20. Can be treated by a doctor/FA orderly.
Contusion. The target sees a white screen for a few seconds (stun effect). Current AP-4 AP.
Crippled. Animation - the target pereodically falls to the ground (the "drunk" effect) . Can be treated by a doctor/FA orderly.
Damage of Internal Organs (DoIO). Poisoning +100.
Penetrate. Current AP-4 AP. The target loses 25% of its movement speed. How long depends on Perception. Animation - the target pereodically falls to the ground (the "drunk" effect).

Critical miss

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